Thanks for taking the time to view my portfolio. This website is constantly growing and evolving, and includes my projects, publications, and blog posts. Feel free to e-mail me with any questions regarding my work–I am always happy to hear from others interested in games, narrative, queer and trans studies, and more!
Cody Mejeur is a game scholar, developer, player, and activist whose work focuses on trans, queer, and feminist studies and social justice in video games and new media. They are currently Visiting Assistant Professor of Game Studies in the Department of Media Study at University at Buffalo, SUNY, and received their PhD in English from Michigan State University with specializations in game studies, digital humanities, and college teaching. Their work uses games to theorize narrative as an embodied and playful process that constructs how we understand ourselves, our realities, and our differences. They have published on games pedagogy, gender and queerness in games, and t video game narratives and player experiences in journals including Feminist Media Studies and Digital Humanities Quarterly and edited collections such as Beyond the Sea: Navigating Bioshock and The Pokémon Go Phenomenon.
Their current projects include their first monograph, Queer Narrative, Queer Play: Player Experiences and Ludic Realities in Video Games, which focuses on how narrative operates in games to structure inward experiences and outward realities, and further argues that storytelling can build more inclusive and socially just realities through play. They are also the project lead on Trans Folks Walking, a 3D walking simulator game that is an anthology of trans experiences developed in collaboration with local media and LGBTQ resource centers.
They are Co-Director of the Palah Light Lab at UB and work with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation. They are editor at One Shot: A Journal of Critical Games & Play, and serve as Diversity Officer for the Digital Games Research Association.